Showing posts with label DGM. Show all posts
Showing posts with label DGM. Show all posts

Monday, June 24, 2013

Rakdos Revelry

Havoc FestivalExava, Rakdos Blood Witch
Like Simic Domination, this intro deck is much better than its Return to Ravnica predecessor. Exava is better than Carnival Hellsteed, and Havoc Festival is funner than Cryptborn Horror. Exava is not great because of her unleash and haste, but because she gives creatures you control with a +1/+1 counter on them haste. This means that your unleashed creatures will be able to attack right out of the block. Havoc Festival puts a stop to the Ajani, Rhox Faithmender, Healer of the Pride combo I was talking about. And because it takes half your life rounded up, it will eventually kill every one. Here is the last Dragon's Maze intro deck Rakdos Revelry. (For Magic 2014 I will try to post the intro decks when I get them.)
Lands (26)
Creatures (25)
Other spells (10)

Saturday, June 22, 2013

Gruul Siege

Ruric Thar, the UnbowedSkarrg Goliath
Gruul Siege features two huge rares, Skarrg Goliath and the Gruul champion Ruric Thar. Ruric is a typical Gruul creature, huge with trample. Also, he has vigilance and a couple other abilities that make him the second best champion after Tajic. Skarrg Goliath is another typical Gruul creature... huge and with trample. However, he does have bloodrush with a cost one less then its mana cost. I like it when the bloodrush is less then the mana cost so you do not have to wait. Without further ado, here is Gruul Siege:
Lands (26)
Creatures (24)
Other spells (12)

Monday, June 17, 2013

Orzhov Power

Teysa, Envoy of GhostsCrypt Ghast
The 2 rares for Orzhov Power are Teysa the champion and Crypt Ghast. Of these two, Crypt Ghast is undoubtedly the better card. Teysa is powerful with protection from creatures and she is a 4/4. Plus, whenever a creature hurts you, you get to exact revenge by turning it into a measly 1/1 insubstantial spirit. The downside is that she costs 7 mana. Crypt Ghast is only 2 mana for a greater card. If he is on the battlefield, your swamps basically have TAP add black black to your mana pool. This is because whenever you tap a swamp you add black to your mana pool. Also, with extort, you can deal 1 damage to each player and gain a bunch of life in the process. Here is the decklist for the third intro deck Orzhov Power:
Lands (27)
Creatures (23)
Other spells (11)